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Computing

Computing curriculum lead Miss N. Priest

Our School Vision

At Brierley Hill Primary, we understand that we are living in a rapidly evolving digital world, we recognise that it is essential to provide children with the tools and knowledge to access technology, whilst keeping themselves safe. We aim to embrace the positive impact and benefits that can be achieved through safe and appropriate use of technology by giving each pupil a high quality experience in computing, in all areas of the curriculum. 

We aim to unlock each child's potential.

We aim to unlock each child's potential. 1

Early Years Foundation Stage

In EYFS, children will be given access to a range of technologies such as bee-bots, Ipad's, interactive whiteboard and recording equipment. 

By the end of EYFS, children should be able to select and use technology for a particular purpose and recognise that a range of technology is used in places such as homes and schools.

We aim for children to make links.

We aim for children to make links. 1

Key Stage 1

In KS1, children will be given access to a range of technologies such as bee-bots, Ipad's, chrome books and desktop computers.

By the end of KS1, children should be able to understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions, create and debug simple programs, use logical reasoning to predict the behaviour of simple programs, use technology purposefully to create, organise, store, manipulate and retrieve digital content, recognise common uses of information technology beyond school, use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies. 

We will teach computational thinking skills!

We will teach computational thinking skills! 1

Key Stage 2

In KS2, children will be given access to a range of technologies such as Ipad's, chrome books and desktop computers.

By the end of KS2, children should be able to design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts, use sequence, selection, and repetition in programs; work with variables and various forms of input and output, use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs, understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration, use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content, select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information, use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

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